Version 1.1.0 release!
Hello everyone! After a long wait, we are proud to finally release the 1.1.0 Quackventure update. This update brings many changes and improvements to QOL in many different aspects.
Unfortunately, due to unforeseen obstacles, this update does not feature the Online Level System. However, it does feature everything else. The online level system will be present in a future update.
Interested in our future games and updates? Join our discord or check out our twitter!
Below is a semi-full list of changes for this update.
A lot of changes has been introduced in this update. This changelog doesn't cover all of them, but do cover the important or notable ones.
Major Changes
- Added two extra channels for buttons and pillars
- Reordered and added new levels to smoothen difficulty curve
- Added mobile support. More optimizations and improvements to come for mobile.
Minor Changes
- Intense reorganization of the inner folder structure of the game which includes the removal of some unused assets. This isn't noticeable in-game
- Added a reset confirmation pop up
- Moved the camera up slightly to see objects behind Duck
- Reduced brightness of the light on activated pillars to increase colour visibility
- Reworked tree and background objects to allow for more visibility
- Added proper move indicators for stairs
- Rocks are now slightly smaller such that they do not cover the colour of a button when on it
- Improved the look of bridges
- Improved the look of UI buttons
- Improved and revamped the look of the Level Editor's UI, Custom Maps UI,Settings Menu and property panels
- Added more graphics settings
- Added new text and buttons to the custom maps UI
- Made pushable items get pushed out of the way when descending stairs
- Added more background props to the background to make the world seem more lively
- Made the world selector functional, although the only world available is the forest world
- Controls are now hidden by default in levels other than level 1. They can be shown by holding C while in a level other than level 1.
- Made the game enter fullscreen upon startup
- Slightly changed the main menu start animation
- The pause menu can now also be closed by pressing escape again while in it
- Added warnings when loading levels with made with different level versions to the custom maps screen
- Scroll wheel can now be used for zooming
- Holding SHIFT allows for the camera to be rotated using the mouse
- Minor visual changes
- Minor optimizations
Editor Changes
- Completely revamped the UI of the Level editor to allow for more usability
- Reworked how tile rotations are handled. Now, you can rotate rotatable tiles (such as logs or stairs) using Q and E. This required changes to how levels are saved, but older levels should work as intended with the new editor version.
- Added a tile preview to go alongside the new tile rotations
- When viewing the current layer only, the layer directly above the current layer is now see-through rather than completely invisible
- Pressing `ESCAPE` when playing in-editor no longer returns to the level editor, instead, it opens the pause menu. The level editor return shortcut has been changed to `SPACE`.
- Added a loading screen between operations in the editor (saving a level, loading a level and playing a level)
- Added a new original soundtrack which plays on loop in the level editor
- Added new keyboard shortcuts for keyboard navigation in the level editor
- Added new 'Save' and 'Save as' which function how you'd expect them to function
- Added the ability to show the pause menu in the editor
- Added warnings when loading levels with made with different level versions
- Added the ability to give levels titles
- Increased the maximum zoom out cap
- Holding the middle mouse button allows panning the editor camera around
Bug fixes
- Fixed a bug that prevented moving when on stair tiles
- Fixed a bug where when under a broken bridge tile and not in its pit the duck cant move
- Fixed a bug with bridges which caused false detections when playing through the editor
- Fixed a bug with two or more buttons on the same channel conflicting with each other
- Fixed a bug with logs that sometimes prevented them from moving onto other tiles
- Fixed a bug where if you override a file that had an author/description set but the level you are saving does not, it takes the author/description from the overwritten file
- Fixed a bug where you could push a log up a stairs even though if there is a wall to block it from going off the stair tile
- Fixed a bug where you and pushables could go up stairs even if there was a tile directly above the stair to block moving up
- Fixed a bug where pushables below a tile prevented moving on to the tile
- Fixed a bug with the portal camera animation where the zoom does not carry over
- Fixed a bug where opening the custom maps screen always crashes the game
- Fixed a bug where the custom maps screen never showed any level rmation besides the file name
- Other minor bug fixes
Get Quackventure
Quackventure
An isometric-view puzzle game where you collect bread.
Status | Released |
Authors | Hot Cocoa Studios, illogicalapple, KaminoUwU |
Genre | Puzzle |
Tags | android, Cute, duck, Godot, Hex Based, Isometric, Level Editor, mobile, Singleplayer |
Languages | English |
More posts
- Minor Update 1May 06, 2024
- Patch 1 ReleasedApr 29, 2024
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